Tuesday, July 17, 2007
This is just a brief stop for the morning, more coming later. But someone asked me what I meant in the last post by "scales well" and "scaling."
Basically, what it boils down to is that there's a lot of processing going on with Balance druids. Let's take a fairly simple situation: I cast a single Wrath. My spell damage (from gear) is +200, my int is 300. Here's what has to happen.
1) Add 25% of int to spell damage. Spell damage is now 275.
2) If I'm 5/5 Wrath of Cenarius, I add 10% of my bonus spell damage to wrath. That brings it to 302 spell damage.
3) The damage coefficient for wrath (i.e., how much of your total bonus damage is applied to the spell) is 57%, so that means about 172 of the damage will actually be added to the wrath.
4) Top-rank wrath does an average of about 405 damage, so the total damage goes to 577.
5) If I have 5/5 moonfury, Wrath does 10% more damage, so that brings me to a total of around 635 damage from a wrath.
Spell damage has an interesting relationship throughout this process. Look at Wrath of Cenarius and Moonfury, particularly.
If I only have 100 spell damage, Wrath of Cenarius is only going to be giving me another 10 spell damage on wraths, 20 on starfires. Not horrible, but come on, there are potions that give you 24 spell damage + 24 spell crit. However, if I have 500 spell damage, Wrath of Cenarius is giving me 50 spell damage. Much better. And the higher you go, the more bang you get for your buck. Moonfury takes that bonus damage and magnifies it.
Now, look at this in terms of total damage of the spell. I'll use starfire this time to make the math simpler.
Starfire's average damage at max level is about 588. I have 100 bonus spell damage. The damage coefficient is 100%, so that means the starfire will be 688 on average. If I factor in talents, you're looking at the following:
(588 + (100*1.2))*1.1 = 778.9
That means your talents are granting you about 91 damage, or roughly 13% damage from baseline (no talents). Now let's look at it with a higher bonus damage, say, 600. Baseline damage without talents is 1188.
(588+(600*1.2))*1.1 = 1438.8
Now your talents are granting you about 250 damage, or about 21% damage from baseline. As you can see, you get proportionally greater returns the higher you go in spell damage.