tag:blogger.com,1999:blog-8967270980656617801.post5873286361897137039..comments2023-09-18T12:27:49.828-04:00Comments on Balance of Power: On ScalingFiordhraoihttp://www.blogger.com/profile/14037886752789481418noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-8967270980656617801.post-91223177623578345372007-07-19T14:01:00.000-04:002007-07-19T14:01:00.000-04:00you mean 20% dmg increase per extra 100 points of ...you mean 20% dmg increase per extra 100 points of +spell damage?<BR/><BR/>hmm -- <BR/>starfire, <BR/>avg. base damage of 588<BR/>with 900 spell damage, you get 1.2*900 + 588 per starfire = 1668<BR/>with 1000 spell dmg, you get<BR/>1.2*1000 + 588 per sf = 1788<BR/>1788/1668 = ~1.06, <BR/>a 6% damage increase for adding on 100 spell damage. <BR/>Not sure where you got 20% from.<BR/>base of 588<BR/>1000 +dmg = 1788<BR/>1788/588 = ~3.04, or a 204% dmg increase.<BR/>(sorry bout coverin ur blog in workings, - take it as a sign i want more)<BR/><BR/>I digress - more spell damage ftw, and it scales very well xDMerahttps://www.blogger.com/profile/15598412942184440915noreply@blogger.comtag:blogger.com,1999:blog-8967270980656617801.post-58623242757633157472007-07-18T19:39:00.000-04:002007-07-18T19:39:00.000-04:00@Pesce -I want to see your guild do an all druid B...@Pesce -<BR/>I want to see your guild do an all druid BG. Everyone stealths and then ambushes the living crap out of the enemy! It would rule! :D<BR/><BR/>@Mera - Well, the fun part is that because the spell damage can exceed the spell base damage, you can <BR/>actually get very large percentages. As you approach 900-1000 spell damage, you're looking at the 20% range or so for damage increase, if I remember the numbers correctly.Fiordhraoihttps://www.blogger.com/profile/14037886752789481418noreply@blogger.comtag:blogger.com,1999:blog-8967270980656617801.post-65774092256499856532007-07-18T15:41:00.000-04:002007-07-18T15:41:00.000-04:00damn a full druid guild would be fun - im guessin ...damn a full druid guild would be fun - im guessin you can cope with most non heroic instances, cos all but resto could off tank.<BR/><BR/>and yea, stupidly i forgot base dmg. /slap - 17.5% is too good to be trueMerahttps://www.blogger.com/profile/15598412942184440915noreply@blogger.comtag:blogger.com,1999:blog-8967270980656617801.post-33247437526940274182007-07-18T13:58:00.000-04:002007-07-18T13:58:00.000-04:00Great information. Since the guild I started (and ...Great information. Since the guild I started (and I'm not feral) is an ALL DRUID guild, I'll be sure to point guildies toward your blog. We have over 130 Druids in the guild, but "all Druid" guilds are not built for raids or the more deadly instances. However, we sure do have alot of fun together. <BR/><BR/>Thanks again.<BR/>Pesce - Special ForcesPescehttps://www.blogger.com/profile/12767282127680363121noreply@blogger.comtag:blogger.com,1999:blog-8967270980656617801.post-12529722731073408042007-07-18T12:34:00.000-04:002007-07-18T12:34:00.000-04:00@Kyanr - Basically yes, but the more important thi...@Kyanr - <BR/><BR/>Basically yes, but the more important thing to realize is that you get an increased percentage benefit the higher your spell damage goes. At the extreme low level, 49, 5/5 Wrath of Cenarius will probably only give your DPS an increase of a few percentage points (I haven't done the math, but I'd guess around 2%-3%). Mostly because there just plain isn't much spell damage gear at that level. The higher in spell damage you go, the higher percentage benefit WoC will give you. So while it may not be a worthwhile talent early on, later it becomes much more valuable.<BR/><BR/>@Mera - <BR/><BR/>Essentially right, but you're only looking at spell damage in your formula. To get a true picture of your DPS output, you have to calculate in the base damage of the spell.Fiordhraoihttps://www.blogger.com/profile/14037886752789481418noreply@blogger.comtag:blogger.com,1999:blog-8967270980656617801.post-10222630564140336992007-07-18T11:35:00.000-04:002007-07-18T11:35:00.000-04:00Boomkin is teh p00nzor ( i hate leet speak, but fo...Boomkin is teh p00nzor ( i hate leet speak, but for some reason i always want to type that)<BR/><BR/>On a note with spell scaling from wrath of cenarius.<BR/><BR/>Wrath has a dmg coefficient of 57% without talents right.<BR/>So if you have 100 spell dmg, all said wrath gains 57 damage.<BR/><BR/>With WoC, the coefficient goes up to 67%. So from 100 spell dmg, wrath gains 67 dmg.<BR/>Thus, a 10% increase to coefficient (Im fairly sure thats how it works) gives 67/57 - about 17.5% increase from spell damage.Merahttps://www.blogger.com/profile/15598412942184440915noreply@blogger.comtag:blogger.com,1999:blog-8967270980656617801.post-64555265239133639982007-07-18T10:10:00.000-04:002007-07-18T10:10:00.000-04:00Basically your +Dmg increases faster with talents ...Basically your +Dmg increases faster with talents than without...right?<BR/><BR/>On a completely unrelated note...I love your blog...ive been thinking of respeccing to balance but i love feral so much...so...i made another druid im hoping to lvl pretty fast...thanks for the tips...Kyanrhttps://www.blogger.com/profile/18169712435518821613noreply@blogger.com