Saturday, August 25, 2007

On New Shiny Things!

Well, in this post I thought I'd talk about the upcoming patch, and some of the goodness that will be in it for moonkin.

First, Zul'Aman. For those that don't know, this is a 10-man dungeon in the Blood Elf starting area. Here's the official Blizzard word on it:

--Zul'Aman will be a 10-person raid zone
--Zul'Aman will be on a quicker reset than 7 days (some might call this "casual")
--Zul'Aman will be MORE difficult than Karazhan and drop better loot (some might call this hardcore)
--Zul'Aman will feature 6 bosses and it's our goal that you can kill them all in one night -- perhaps 2-3 hour clear times (some might call this casual)
--Zul'Aman will not have a key requirement. Nor will it have an attunement quest\ (some might call this casual)
--Zul'Aman will have a VERY challenging timed quest for those who choose to participate in it. This *will be* hardcore and will be very rewarding. Players do not have to engage in the timed run (very similar to the Baron run in Stratholme)
--We're tuning the first boss in Zul'Aman to require less raid coordination than some other raid bosses. He will still hit very hard so you'll need to be geared properly but it won't take 15 minutes to explain the fight. It will be a simple yet challenging fight. The other boss fights get more complex and challenging from there. If players want a basis of comparison, imagine the tuning of ZA started around Nightbane/Prince difficulty and ramped up from there.

ZA is a very cool looking zone. It will feature brand new troll models -- Forest Trolls. They are very impressive looking. There will also be a large amount of brand new item art in the zone. We'll get screenshots of this out soon.

I know this question is going to come up so I'll answer it now -- Yes, you can totally skip Karazhan if you're an amazingly elite guild who doesn't have time to key up for KZ yet can face the challenges of ZA without gearing up in KZ. Have fun storming the castle.
Anywho, lots of goodies about this and the other additions in the upcoming patch:

1) Offspec gear! A full moonkin set has been confirmed, and there are rumors of elemental shaman & prot. paladin gear.

2) All loot in Zul'Aman is said to be on par with Tier 5. Very nice.

3) Zul'Aman = outdoors. That means roots, and a more reason for people to start bringing Balance druids along.

4) Of the new flasks, one is called "Flask of Blinding Light." This increases Holy/Nature/Arcane damage by 80. Super nice for Balance druids.

5) Formula: Enchant Cloak - Subtlety will be available. This will be a nice added boost to threat reduction for us.

6) The Hurricane damage coefficient has increased. Useful for when you need to add a bit of AOE to the party.

Hopefully, the moonkin gear will really be on par with tier 5. That will go a long way to making Balance a more useful endgame spec without having to resort to cloth.

6 comments:

Loni Huff said...

I'm very excited about the full Moonkin set. My guild has no Balance Druids (I'm Restoration) so it shouldn't be a problem to pick up a set of gear to help me solo.

"6) The Hurricane damage coefficient has increased. Useful for when you need to add a bit of AOE to the party."

Wow, that's really great! Where did you read about this?

Fiordhraoi said...

These were in the recent patch notes. Here be a linky for ya!

Clicky

Mera said...

Looks cool - I may be resto, but I am picking up a balance set, its nearly full now. Got 2 kara epics, gloves from attunemen cos no mages needed em & Bracers of the white stag.

Ooooh, btw, Enchants for balance druids - you want a topic - try comparing 40 spell dmg with 30 int, or 6/mp5 vs +6 stats etc

And ty for the link.

Pesce said...

And I was gonna change my ALL DRUID guild to allow other classes just to do Kara. Now it appears that I don't have to. Druid power still rules!

ps I wonder how 3 Feral Tanks, 4 Moonkins, and 3 Restos would fare in this instance?

Fiordhraoi said...

That, Pesce, would be a ton of crowd control, but casters would probably still own you. :D

Don't get me wrong, I think that Druids rule...but I wouldn't want a game full of only them either. Hehe.

Pesce said...

Such sacrilegious talk coming from a Druid. The spirit totems are angry, Fiordhraoi, very angry.